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[DMG24] Full Book Content Upload#332

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tregolani wants to merge 11 commits intoAuroraLegacy:masterfrom
tregolani:dmg2024
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[DMG24] Full Book Content Upload#332
tregolani wants to merge 11 commits intoAuroraLegacy:masterfrom
tregolani:dmg2024

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@tregolani
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This PR contains all of the data from the DMG24 relevant to player-facing options. These include:

  • Custom Background
  • Items
    • armors
    • firearms (using the dmg'14 proficiencies so not to double up)
    • gifts
    • poisons
    • potions
    • rings
    • rods
    • scrolls
    • staffs
    • trade goods
    • treasure items
    • wands
    • weapons
    • wondrous items
  • Reference statblocks for creatures either added in the DMG24 or referenced by items within it.

@FreshRoyal
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Before I start reviewing, we actually made the 5.5e Pistol and Musket have separate proficiencies from the DMG14 Pistol and Musket. We did that since the Firearms Optional Rule isn't actually a thing in 5.5e.

@tregolani
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Before I start reviewing, we actually made the 5.5e Pistol and Musket have separate proficiencies from the DMG14 Pistol and Musket. We did that since the Firearms Optional Rule isn't actually a thing in 5.5e.

Technically the Modern and Futuristic firearms are still an option for 5.5e, so that's why I kept them those specifically as the same proficiencies as the DMG'14. The 5.5e Revolver, Semiauto pistol, shotgun, hunting and auto rifle, laser pistol, laser rifle, and antimatter rifle are all still proficiencies that need to be turned on via the DMG14 firearms option.

@FreshRoyal
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Before I start reviewing, we actually made the 5.5e Pistol and Musket have separate proficiencies from the DMG14 Pistol and Musket. We did that since the Firearms Optional Rule isn't actually a thing in 5.5e.

Technically the Modern and Futuristic firearms are still an option for 5.5e, so that's why I kept them those specifically as the same proficiencies as the DMG'14. The 5.5e Revolver, Semiauto pistol, shotgun, hunting and auto rifle, laser pistol, laser rifle, and antimatter rifle are all still proficiencies that need to be turned on via the DMG14 firearms option.

Well, the reason I mention it is that we made the decision to make sure that 5.5e firearms aren't tied to the DMG14 firearms option.

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Not a super thorough review yet.

@tregolani
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tregolani commented Apr 9, 2026

Before I start reviewing, we actually made the 5.5e Pistol and Musket have separate proficiencies from the DMG14 Pistol and Musket. We did that since the Firearms Optional Rule isn't actually a thing in 5.5e.

Technically the Modern and Futuristic firearms are still an option for 5.5e, so that's why I kept them those specifically as the same proficiencies as the DMG'14. The 5.5e Revolver, Semiauto pistol, shotgun, hunting and auto rifle, laser pistol, laser rifle, and antimatter rifle are all still proficiencies that need to be turned on via the DMG14 firearms option.

Well, the reason I mention it is that we made the decision to make sure that 5.5e firearms aren't tied to the DMG14 firearms option.

@NickVendel Can you weigh in on this one? What do you think we should do with 5.5e modern/futuristic firearm proficiencies? We have a couple options:

  1. Linked to the '14 firearms option
  2. Linked to a new 5.5e firearms option
  3. Not gated behind an option, and therefore just tied to martial ranged weapon proficiency.

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2 participants